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Free download game maker 8 pro full version crack
Free download game maker 8 pro full version crack





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Fixed sprite_add_from_surface() to now show a code error if the sprite has not already been duplicated (as is required), rather than crashing the game.Fixes for the wrong sounds playing on audio_play_sound(), especially after using an emitter to play audio.Fixes for: volume levels and sync groups, audio distortion or lower quality output files than expected, whitespace "hissing" from very high bitrate ogg files, and more.Better support for stereo files being incorrectly used for positional audio.Lots of fixes for the new audio engine released with 1804.Multiple fixes for Spine sprites and collisions, also ensuring that Animation Events fire correctly.Includes deactivating and reactivating instances doesn't refresh collision status, collision information persisting in the wrong room or after game_restart().Lots of fixes have been added for the Fast-Collisions system (if you enabled this for your project in GGS).Depending on your project, you might find also that simply changing your Draw GUI event to be a Post Draw gives the intended result.In your first object's Create/Game Start, you could do "var pos = application_get_position() display_set_gui_maximise(1, 1, pos, pos) ".

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  • NOTE: If you use a Draw GUI event to scale your GUI and draw the application_surface, you might need to change your project to maintain your expected results:.
  • Fixes various issues, such as text placement on some platforms (e.g., Mac).
  • Changed the default GUI size for Draw GUI events to match the application_surface size so it is more consistent cross-platform.
  • Changed the default size of the GUI layer.
  • Fixed high refresh rate monitors cause the game to run quicker than intended in Chrome and Firefox.
  • Fixed functions to set the gain on an audio resource so they work as per native platforms.
  • Fixed mouse coordinates aren't scaled to match when your window or view is scaled.
  • Fixed Mouse Pressed events not working on scaled canvases because the collision mask is offset.
  • NOTE: This change does mean initial loading times for HTML5 will now be longer while the audio files in your game are downloaded.
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  • NOTE: Fix is for iOS and Android only - Windows Chrome betas currently exhibit this also, but Chrome are not yet committed to keeping the change on desktops.
  • Fixed 0029360: HTML5: Audio doesn't play on iOS Safari, iOS Chrome or Android Chrome.
  • Fixed url_open() so it now works the same as Windows native.
  • Fixed the window size always being locked to a fixed size dictated by the UWP tools.
  • Fixed memory leak when using HTTP functionality and also a memory management issue which could have crashed the game if lots of HTTP traffic.
  • Fixed sounds popping when stopped if another sound is played directly afterwards.
  • Fixed "Error deleting sources + buffers" error when trying to close games.
  • Fixed the name of the audio library the runner looks for on starting the game - fixes lack of audio for some users.
  • Ignore GGS's "Minimum Time to Display" to fix black splash screen on startup if you had set this option greater than 0 in versions since we changed the splash screen method.
  • Fixed message dialogs to stop crashes when trying to show code errors on iOS 11+ because the OS has changed how message dialogs work.
  • Fixed the iPhone X home bar being visible all the time.
  • Fixed getting a call or other system notification sound crashed your game.
  • Fixed playing music externally and then running your game could crash the game or result in broken audio.
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    As per Mac above, only 64bit information is added into packages now, in order to avoid AppStore submission issues.Deprecated the synchronous developer get_.() dialog functions, so they now do nothing in-game (avoids errors) - use the.NOTE: If you do not need AppStore support and want to instead continue using the older Xcode and 32bit packages, please continue using 1804 for this.

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  • NOTE: This will require you to update any 32bit extensions you're using, to ensure your projects are Xcode/AppStore/Mojave compliant.
  • In order to comply with current AppStore requirements and ahead of Xcode and Mojave being 64bit-only, we've removed the 32bit components of macOS packages.
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  • GGS support for automatically downloading our third-party extensions has been removed - please download in your browser and drag the package onto the IDE to import the extension to your project.
  • Demos and Tutorials now work off a download, rather than the online feeds - see this "Download Studio 1.4 Demos And Tutorials" Hepdesk FAQ for more info.
  • Links to the Marketplace and for managing your YoYo Account have been removed - please use your browser to do this now.
  • The News feed has been disabled (also stops the script errors shown on startup in previous versions).
  • Removal of Online Connectivity in the IDE.
  • GameMaker:Studio 1.x release notes Version







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